Cythraul Devlog 2 - Identifying the look.
Cythraul » Devlog
The past few days has mostly been tweaking and fiddling with the camera and pixel resolution. Trying to create a game that could potentially have many enemies on screen at once meant working in 64x64 was not viable. I bumped the pixel resolution up and zoomed out and was happy with the result.
Using pixel noise, normal maps and a chunk of time fiddling I managed to create these cool texture effects that I have now adopted as a sort of wash I am planning on putting on everything, it instils this cool dreamy feel and looks like glitter.
I was also able to implement a basic attack function that animates, next step with this will be -damage to enemy health and destroying enemies.
Thanks! more soon!
Cythraul
Status | In development |
Author | Doz8u |
Genre | Adventure |
More posts
- Cythraul Devlog 3- Enemies moving, Player slashing.Jul 24, 2021
- Cythraul Devlog 1 - It Begins!Jul 19, 2021
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