Cythraul Devlog 3- Enemies moving, Player slashing.


After finally pulling myself away from art stuff, I decided to get the player attacking. using my placeholder swing animation, I got the player attacking and delivering damage. I also implement a nice little health bar display, that only pops up when damage is received. 


After I get these zombie guys attacking and the player receiving damage, I think the gameplay loop will start to take form. I’m leaning on creating a rogue like loop and an endless dungeon, a scope more achievable then trying to create a sprawling world reminiscent of diablo style games.

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