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Cythraul

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Devlog

  • Cythraul Devlog 3- Enemies moving, Player slashing.
    July 24, 2021 by Doz8u
    1
    #Cythraul
    After finally pulling myself away from art stuff, I decided to get the player attacking. using my placeholder swing animation, I got the player attacking and delivering damage. I also implement a nice... Continue reading
  • Cythraul Devlog 2 - Identifying the look.
    July 21, 2021 by Doz8u
    1
    #Cythraul
    The past few days has mostly been tweaking and fiddling with the camera and pixel resolution. Trying to create a game that could potentially have many enemies on screen at once meant working in 64x64... Continue reading
  • Cythraul Devlog 1 - It Begins!
    July 19, 2021 by Doz8u
    1
    #Cythraul Devlog, #devlog, #Cythraul
    Cythraul is a game that is heavily inspired by diablo 2, but very specifically what diablo 2 felt like to me as a kid. It was dark, foreboding, all in a chaotically dangerous world. Key inspirations a... Continue reading
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